Nathan has experience in unity game engine, simulation and game development, 3d animation, Maya, 3Ds Max, Zbrush, Mudbox, Cinema 4D, Photoshop, and Illustrator. Plus 3D printing, 3d scanning, motion capture, game design, prototyping and augmented reality. Though he does have a formal education he continues to screen online tutorials to stay abreast of new tools and techniques. Nathan is always looking to collaborate with other artists and to meet the needs of clients who require his talent.
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